Interactive AR Game Design and Development Using iOS Reality Composer

Metaverse Education Lab (E-P-12)

Abstract In 2-hour certificated workshops on Interactive AR Game Design and Development Using iOS Reality Composer, students can learn how to create a fun Augmented Reality (AR) interactive game for learning using the Apple iOS Reality Composer app. You can get an introduction to AR technology basics and the functions and features of Reality Composer. Students can have hands-on practice in constructing 3D compositions and creating AR interactive games that can be experienced on iPad, which includes designing 3D scenes and content, creating […]

Developing GenAI-empowered Customised Workflows

Metaverse Education Lab (E-P-12)

Abstract This advanced-level workshop will guide participants in harnessing the potential of multimodal large language models (LLMs) to create personalised, GenAI-driven workflows. Building on the knowledge and skills acquired from introductory-level and intermediate-level workshops, participants will delve into practical techniques for constructing LLM-powered solutions on the LTTC LLM Studio Model-as-a-Service (MaaS) platform. Through hands-on activities, participants will develop two specific workflows for teaching and […]

Apple iOS App Development: Coding with Swift Playgrounds

Metaverse Education Lab (E-P-12)

Abstract In the 2-hour certificated workshops on Apple iOS App Development: Coding with Swift Playgrounds, students can learn how to code with basic Apple Swift codes in the Swift Playgrounds app on iPad and user interface design with the SwiftUI framework.  Students can make up executable lines of Swift codes to solve problems, apply logic, and solve puzzles.  Students can learn computational skills, such as variables, functions, loops, and arrays.  By the end of the […]

Creating 360 Virtual Tours for Teaching in VR-CAVE

MMW Library STEM Room (C-2/F-01D)

Abstract The Cave Automatic Virtual Environment (VR CAVE) at the EdUHK is the largest immersive VR environment in Hong Kong, providing 360-degree interactive projections and allowing multi-player interactions. Currently, some schools have established VR CAVE for providing learning activities in different subjects.  Students and teachers are ready to use VR CAVE in education!  The 360 […]

Unitree GO2 Robot workshops – Introduction (Fundamental Skills) Year 3&4 Students

STEM Hub (C-LP-06)

Abstract In these classes, Mr. Jacky Yau will explore how the Unitree Go2 robot is transforming the landscape of robotics education. Participants will gain fundamental and advanced skills in operating and programming the Unitree Go2, fostering hands-on learning and critical thinking. Through immersive experiences, students will engage with quadruped robotics, develop autonomy in programming, and […]

Unitree GO2 Robot workshops – Advanced Programming (Advanced Skills) Year3&4 Students

STEM Hub (C-LP-06)

Abstract In these classes, Mr. Jacky Yau will explore how the Unitree Go2 robot is transforming the landscape of robotics education. Participants will gain fundamental and advanced skills in operating and programming the Unitree Go2, fostering hands-on learning and critical thinking. Through immersive experiences, students will engage with quadruped robotics, develop autonomy in programming, and […]

Virtual Explorations of the Greater Bay Area: Enhancing Geography and Interdisciplinary Teaching with Digital Tools

C-3/F-01C, Mini Theatre

In recent years, e-learning, blended learning, and experiential learning have gained significant traction across diverse academic disciplines. This project investigates how virtual field trips can enhance geography education and related subjects in secondary and tertiary settings. Two teaching packages have been developed using innovative e-learning tools including VR CAVE immersive environments, ArcGIS StoryMaps, and web-based […]